Coda

3 pages • Your story, your rules • 15-20 hours

comic book art by student

Overview

Draw, letter, and ink three pages of comics continuity (minimum). Final assignment intended to show everything you've learned. Subject matter is entirely up to you: romantic, historical or political, personal or objective, a comedy or drama, for kids or adults. Think of this as part of an anthology where your instructor is editor, art director, and production manager — editing for clarity and consistency, and serving as your sounding board for ideas.

Why this assignment exists

For working adults: Every assignment up to this point gave you a constraint to work inside. The Coda removes them. That blank page is exactly what faces a creator pitching an original project — and learning to fill it confidently is the difference between someone who can follow directions and someone who can make things.

For portfolio builders: This is your portfolio piece. Editors aren't just looking at whether you can execute — they're looking for evidence of a personal voice. The Coda is your best opportunity to show one.

What you'll learn

  • Developing an original story from scratch
  • Pitching and defending creative choices
  • Applying everything learned across all prior assignments
  • Working with an editor as a creative collaborator
  • Identifying and expressing a personal visual voice
  • Bringing a self-directed project to professional completion

Workflow

Phase 1: Pitch meeting

One-on-one 15-minute Zoom breakout with your instructor to pitch your idea. Bring any supporting documents — character drawings, visual ideas, reference material. With editorial approval, you can begin your first draft script.

Tasks
  • Develop your story idea
  • Prepare any supporting materials
  • Pitch to instructor in Zoom breakout
  • Get instructor sign-off before proceeding

Phase 2: Script

Based on feedback from the pitch meeting, plot and write a first draft script. Don't nail everything down — there'll be at least one round of revisions.

Tasks
  • Write first draft
  • Revise based on instructor feedback
  • Get instructor sign-off before proceeding

Phase 3: Thumbnails and pencil art

Beginning with thumbnails, draw and letter three pages of comics continuity. Tightly follow the approved script while improvising for visual media. Use everything you've learned — dramatic camera angles, pacing, observation, and wit. Expect at least two rounds of editorial feedback.

Tasks
  • Thumbnail all pages
  • Get instructor sign-off on thumbnails
  • Pencil art and lettering on production paper
  • Get instructor sign-off before proceeding

Phase 4: Inking

Upon instructor feedback and sign-off, ink art and lettering to completion.

Tasks
  • Ink all figures and backgrounds
  • Ink lettering and borders
  • Clean up and erase pencil lines
  • Get instructor sign-off before proceeding

Phase 5: Production

Upon instructor feedback and sign-off, proceed to format your pages per these Photoshop production instructions.

Tasks
  • Scan all pages at correct resolution
  • Follow Photoshop production instructions
  • Export final files in required format
  • Receive instructor sign-off

Requirements

  • Minimum page count: 3
  • Art dimensions: Whatever — but be consistent. Refer to North American comics standards as a guide.
  • Lettering: Whatever works for your story.

Common challenges

  • Paralysis by freedom: No constraints can feel harder than having them. If you're stuck, pitch two or three ideas — the one you can describe most excitedly is usually the right one.
  • Scope creep: Three pages is still three pages. Students often try to tell a ten-page story in three pages because the subject matters to them.
  • Abandoning good habits: Freedom doesn't mean skipping thumbnails or bypassing instructor sign-off. The workflow exists to protect your work, not limit it.

Related resources

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